National Repository of Grey Literature 12 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
L-Systems in 3D Graphics
Marček, Ján ; Zuzaňák, Jiří (referee) ; Láník, Aleš (advisor)
Modelling by using L-systems opens many kinds of problems, witch are analyzed and discussed in this work. In this work we talk about L - systems using jME graphics interface witch leads to application for generating landscape.
Racing Game in 3D
Ševčík, Martin ; Láník, Aleš (referee) ; Šuška, Boris (advisor)
This bachelor's thesis describes issues of interaction between Java Monkey Engine (jME) and models created with program Autodesk 3D Studio Max. It contains theoretical basis for the jMonkey Engine architecture and Lightweight Java Game Library (LWJGL). In the following section, the thesis describes techniques of working with objects in the 3D scene and their way of implementation.
3D Racing Game For Android Platform
Ševčík, Martin ; Polok, Lukáš (referee) ; Láník, Aleš (advisor)
This master's thesis deals with the possibilities of using open source 3D game engine Java Monkey Engine (jME) in developing applications for the Android platform. It includes theoretical knowledge for the jMonkey Engine architecture and the Android platform. In the following section, the thesis describes used techniques and external libraries in solving issues of interaction between jME and Android platform and of working with objects in the 3D scene and their way of implementation.
Java Based 3D Application
Slavík, Roman ; Kršek, Přemysl (referee) ; Láník, Aleš (advisor)
This bachelor's thesis describes the differences between the graphic libraries of Java3D API and jMoney engine. The first part deals with the features and differences in the architecture of both libraries. In the second part, their achievements are compared by mean of several tests, especially emphasizing the number of depicted pictures a second, workload of the processor and memory-intensity. The third part concerns with a suggestion and an implementation of a demonstration application in the jMonkey engine environment.
Java Based Flight Simulator
Hacaj, Marián ; Žák, Pavel (referee) ; Láník, Aleš (advisor)
Thesis describes (compares) two graphics libraries Java Monkey Engine and Java 3D and differences between them. It also describes the implementation of a simple airplane simulator in Java Monkey Engine library.
Simple Game Using Java3D API
Obr, Jakub ; Herout, Adam (referee) ; Beran, Vítězslav (advisor)
This thesis concentrates on an application interface Java 3D and its usability for game programming. It presents description of this interface and a short presentment of its alternates. It also presents testing scheme for this interface and the tests results. In the end it shows simple game concept using this interface and main implementation features of this concept.
Racing Game in 3D
Ševčík, Martin ; Láník, Aleš (referee) ; Šuška, Boris (advisor)
This bachelor's thesis describes issues of interaction between Java Monkey Engine (jME) and models created with program Autodesk 3D Studio Max. It contains theoretical basis for the jMonkey Engine architecture and Lightweight Java Game Library (LWJGL). In the following section, the thesis describes techniques of working with objects in the 3D scene and their way of implementation.
Simple Game Using Java3D API
Obr, Jakub ; Herout, Adam (referee) ; Beran, Vítězslav (advisor)
This thesis concentrates on an application interface Java 3D and its usability for game programming. It presents description of this interface and a short presentment of its alternates. It also presents testing scheme for this interface and the tests results. In the end it shows simple game concept using this interface and main implementation features of this concept.
Java Based 3D Application
Slavík, Roman ; Kršek, Přemysl (referee) ; Láník, Aleš (advisor)
This bachelor's thesis describes the differences between the graphic libraries of Java3D API and jMoney engine. The first part deals with the features and differences in the architecture of both libraries. In the second part, their achievements are compared by mean of several tests, especially emphasizing the number of depicted pictures a second, workload of the processor and memory-intensity. The third part concerns with a suggestion and an implementation of a demonstration application in the jMonkey engine environment.
Java Based Flight Simulator
Hacaj, Marián ; Žák, Pavel (referee) ; Láník, Aleš (advisor)
Thesis describes (compares) two graphics libraries Java Monkey Engine and Java 3D and differences between them. It also describes the implementation of a simple airplane simulator in Java Monkey Engine library.

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